Special rules:

Random encounters



For every four days or part thereof of travel across the Wasteland, one tests on:


(Luck + (Survival : 25)) using a D10.


If the test succeeds, there is a positive random encounter. If it fails, a negative one.


Caravans test on a fixed value of 5.
Groups of several characters use the best value within their group.


To determine what kind of positive or negative encounter happens, one can roll a D20 and go by the list below.

Positive encounters


1 - 10: No encounters


11 - 12: A small trading group that sells medical supplies and food.


13 – 14: A small trading group selling weapons and armor.


15 – 16: A small trading group, selling luxury items, exotics and pre war devices.


17: A bard or several bards..


18: a friendly, but heavily armed group of mercenaries/bounty hunters.


19: A herd of brahmin.


20: A lone wanderer/ a hermit / a tourist.


Negative encounters


1: Deathclaws


2: Rats


3: Wolves or wild dogs


4: Radscorpions


5: Giant mantises


6 – 9: Feral ghouls


10 – 14: A band of Raiders or Slavers (not in NCR territory, here one would meet a patrolling group of Rangers).


17: Spore plants


18: Sand storm


19: Very strong rain


20: incredible heat

Share by: