Weapons: Handgrenades and thrown weapons



The stencil that shows how far the damage from grenades reaches, can be found here.

Grenades:

Name:


Flash Bang


Incendinary grenade


Dynamite stick


Molotov Cocktail


Plasma grenade


Pulse grenade


Frag grenade

Cost:


100 $


70 $


30 $


15 $


200 $


220 $


50 $

Non exploding thrown weapons:

Name:


Sharpened stick


Piston spear


Snake spear


Spear


Barbed spear


Throwing knife


Throwing star


Improvised throwing weapons

Cost:


10 $


350 $


130 $


100 $


100 $


35 $


45 $


various

Grenades:

Flash Bang


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Description:



100 $


No hit points damage, BUT: impedes everyone in 20 cm line of sight circumference. Those hit have in the first following round -15 on all hit rolls, in the second round -10 and in the third round -5.


ST + PE + 12


5


None.


Small.


Rare.


1


1 pound


None.


Loud bang and very, very bright magnesium flash.





Incendiary grenade


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70 $


2 D3 Normal + 2 D6 + 2 Fire damage


ST + PE + 12


5


- 4


Small.


Rare.


1


1 pound


None.


Phosphorous loaded miniature hell fire.





Stick of Dynamite


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30 $


2 D6 + 1 Explosive damage


ST + PE + 12


4


- 3


Small.


Quite common.


1


1 pound


Needs something to light the fuse


Nitroglycerin in solid form. Probably made after the War for mining purposes.





Molotov Cocktail


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15 $


2 D6 Fire damage


ST + PE + 12


4


None.


Small.


Very common.


1


1 pound


Needs something to light the fuse.


Whether incredibly strong alcohol was used as a fire accelerant or Napalm or maybe gas, it's a bottle filled with it, with a shred of cloth sticking out, that is lit before throwing it away.





Plasma grenade


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200 $


3 D3 - 1 normal damage + 2 D6 + 4 plasma damage


ST + PE + 12


5


- 5


Small.


Very rare.


1


1 pound


None.


Also called 'the green death', this is the ultimate anti personnel grenade. Produced by RobCo Industries during World War III.





Pulse granade


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220 $


0 normal damage, but 4 D6 damage against robots and other electronic targets


ST + PE + 12


5


None.


Small.


Rare.


1


1 pound.


None.


A very special weapon, also produced by RobCo Industries. The pulse grenade contains no explosives, but produces a strong electromagnetic pulse when “detonating” that fries any circuit.





Fragmentation grenade


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50 $


1 D6 explosive damage + 2 D6 normal damage


ST + PE + 12


5


- 4


Small.


Common.


1


1 pound.


None.


A common frag grenade as they have been used for centuries in wars.





Non exploding thrown weapons:

Sharpened stick


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10 $


1 D6 + ((AG + ST) : 2) + 1


ST + PE + 12


4


None.


Big.


Very common


2


6 pounds


None.


A long, straight piece of wood, sharpened on one end. Not really the peak
of weapon's technology.




Piston spear


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350 $


1 D6 + ((AG + ST) : 2) + 5


ST + PE + 12


4


- 5


Big.


Very rare.


4


6 pounds


Ignores 5 points of armor.


On first glance, a common spear. But it has a spring loaded surprise at the ready. On contact, the spring launches the forward half another thirty centimeters forward, thereby helping a lot with surpassing the armor.





Snake spear


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130 $


1 D6 + ((AG + ST) : 2) + 3 + poison


ST + PE + 12


4


None.


Big.


Rare.


2


8 pounds.


It poisons for the first two uses. Afterwards it only does the normal
amount of damage, until the poison is reapplied to the weapon. Poison
damage depends on the used poison.


The snake spear looks a bit like a broom. The tip is made of metal and
contains poison in small cavities. Next to it are a bundle of smaller tips,
mostly made of wood, that often are tipped in poison as well.





Speer


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100 $


1 D6 + ((AG + ST) : 2) + 3


ST + PE + 12


4


None.


Big.


Rare.


2


8 pounds.


None.


A handmade spear, probably from one of the wild tribes. The tip is made
of steel, the shaft from wood.





Barbed spear


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Description:



100 $


1 D6 + ((AG + ST) : 2) + 5


ST + PE + 12


4


None.


Big.


Rare.


2


8 pounds.


Removing it out of a living human requires a body control test by this
human and does 1 D10 damage (when he removes it himself). When
others remove it, they can do so without causing damage, with a
successful test on doctor.


A spear with barbs. Makes pretty ugly damage is a very difficult to
remove.





Throwing knife


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35 $


1 D3 + ((AG + ST) : 3) + 3


ST + PE + 12


3


None.


Very small.


Rare.


3


0,5 pounds.


If one uses a throwing knife in melee combat (that is, without letting it
fly) they count as
pocket knifes.


A specially balanced knife, that, no matter how it is thrown, always flies
with the tip pointing forward. Throwing knifes are easy to hide. They do
not cause a lot of damage by themselves, but most people depending on them, usually carry more than one.





Throwing star


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45 $


1 D3 + ((AG + ST) : 3) + 2


ST + PE + 12


2


None.


Very small.


Common.


1


0,3 pounds.


None.


A star shaped object with several tips. They are aerodynamic and since
there is a tip at all ends, it’s impossible to hit something without it being hit by a tip.





Improvised throwing weapons


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varying


1 D3 + ((AG + ST) : 3) + 1


ST + PE + 12


3


None.


Small.


Very common.


2


1 pound.


None.


A piece of stone, granite for example. Neither aerodynamic nor in any
way special. Or a coffee cup. Or an empty or full NukaCola bottle. Or a
rat. It’s something that is currently at hand, weighs around 1 pound and
can be thrown after a fashion.




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