Weapons: Melee weapons




The weapons are sorted by theme and within their kind alphabetical.
Instead of listing the weapons that belong to several kinds double, the Bowie Knife further down for example, they are listed once. The index lists them all.


Short swords:

Costs:


starting at 50 $


250 $


30 $


100 $


Swords:

Costs:


250 $


300 $


1000 $


Short and blunt:

Costs:


starting at 30 $


30 $


30 $


starting at 5 $


70 $


30 $


30 $


30 $


300 $


60 $


Long and blunt:

Preis:


70 $


60 $


1000 $


100 $


Staffs and spears:

Costs:


10 $


350 $


130 $


100 $


40 $


150 $


Whips:


Knives:

Bowie knife:


Kind:


Cost:


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Knife, Bladed weapon, short sword, one handed


starting at 50 $


Swing: 1 D3 + ((ST + AG) : 3) + 4
Thrust: 1 D3 + ((ST + AG) : 2) + 4


Swing:
3 AP + handicap
Thrust:
4 AP + Handicap


Medium


Common


3


5 pounds


None.


The knife that won the West. David Bowie, one of the legendary Wild West fighters that died at the Alamo, is said to have had four requirements for his knifes: sharp enough to shave with, heavy enough to hack wood, wide enough to row a small boat with and long enough to serve as a short sword.

Ka-Bar:


Kind:


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Knife, Bladed weapon, one handed


40 $


Swing: 1 D3 + ((ST + AG) : 3) + 2
Thrust: 1 D3 + ((ST + AG) : 3) + 4


Swing:
3 AP + handicap
Thrust:
4 AP + Handicap


Small


Common


1


3 pounds


None.


Back when there still were US Marines, this was their knifes. Universally applicable to stab communists or pound tent pegs into the floor, the Ka-Bar saw combat in every war from World War I on forward.

NCRR Combat knife (Field Utility & Combat Knife):


Kind:


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Knife, Bladed weapon, one handed


50 $


Swing: 1 D3 + ((ST + AG) : 3) + 4
Thrust: 1 D3 + ((ST + AG) : 3) + 3


Swing:
3 AP + handicap
Thrust:
2 AP + Handicap


Small


Common


1


3 pounds


None


We will probably never know, what made the bureaucracy of the Rangers call their knife the Field Utility & Combat Knife. Everyone in Junktown however has seen recruits that dared to abbreviate the name and have been “tenderly corrected” by their Drill Sergeants. Usually they were seen on the way to the hospital.

Radscorpion's Sting:


Kind:


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Knife, one handed


100 $


Thrust: 1 D3 + ((ST + AG) : 3) + 1



Thrust:
2 AP + Handicap


Small


Common


1


2 pounds


The first two uses poison just like a big radscorpion would, unless they were
successfully parried.


A dagger mostly used by wild tribes. The “blade” is not made of metal, but is the poison sting of a big radscorpion, usually still filled with the poison. Since there is no edge, a swinging attack makes no sense.

Ripper:


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Knife, bladed weapon, one handed


500 $


Swing: 2 D6 + ((ST + AG) : 2)
Thrust: 1 D6 + ((ST + AG) : 2) + 4


Swing:
3 AP + Handicap
Thrust:
4 AP + Handicap


Medium


Very rare


3


4 pounds


Small energy cell needed. After 15 attacks, it must be reloaded for 2 AP.


Some people call the ripper the “hand chain saw”. An edge with two pairs of teeth that open and close very fast, rips through anything they come in contact with.

Stiletto:


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Knife, Bladed weapon, one handed


50 $


Swing: 1 D3 + ((ST + AG) : 3) + 2
Thrust: 1 D3 + ((ST + AG) : 3) + 3


Swing:
2 AP + Handicap
Thrust:
3 AP + Handicap


Very small


Common


3


1 pound


None.


A long and thin dagger. Beautifully hideable under the clothes wherever people
have a long, straight place. (not THERE! But at the arms, legs, back and so on).

Pocket knife:


Kind:


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Knife, one handed


various


Swing: 1 D3 + ((ST + AG) : 4)
Thrust: 1 D3 + ((ST + AG) : 4)


Swing:
2 AP + Handicap
Thrust:
2 AP + Handicap


Very small to small


Very common


1


1 pound or varying


None.


Pocket knifes come in the most diverse variations. Instead of making up rules for everything from the small hunting knife over the Swiss Army knife to scalpels, here is one for all of them.


Short swords:

Dao (butterfly sword):



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Short sword, one handed, bladed weapon


250 $


Swing: 2 D3 + 2 ((ST + AG) : 2)
Thrust: 2 D3 + ((ST + AG) : 2)


Swing:
3 AP + Handicap
Thrust:
2 AP + Handicap


Medium


Common


3


6 pounds


None.


The Dao, called by many outside of San Francisco the butterfly sword, is the
ceremonial sword of the Guard of the People, the military of the Shi in San Francisco. Most Peoples' Guards however, train themselves to be able to use it as a weapon, as well.

Machete:


Kind:


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Bladed weapon, one handed, short sword


30 $


Swing: 2 D3 + ((ST + AG) : 2)
Thrust: 2 D3 + 2 + ((ST + AG) : 2)


Swing:
2 AP + Handicap
Thrust:
3 AP + Handicap


Medium


Very common


2


6 pounds


None.


A machete. The perfect tool to hack oneself through the jungle … or kill teenagers on horror flicks.

Wakizashi:


Kind:


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Bladed weapon, one handed, short sword


100 $


Swing: 2 D3 + 3 ((ST + AG) : 2)
Thrust: 2 D3 + ((ST + AG) : 2)


Swing:
3 AP + Handicap
Thrust:
2 AP + Handicap


Medium


Rare


3


7 pounds


None.


The shorter version of the Japanese Katana. Especially popular with the slowly
emerging Yakuza gangs around Reno. Deadly in close combat and sharp as razor.


Swords:

Saber:


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Bladed weapon, one handed, long sword


250 $


Swing: 2 D3 + 3 ((ST + AG) : 2)
Thrust: 2 D3 + 1 ((ST + AG) : 2)


Swing:
4 AP + Handicap
Thrust:
3 AP + Handicap


Big


Quite common


5


6 pounds


None.


Sabers are the weapon of choice for cavalry: the blade is usually slightly curved
and long enough to be used from horseback. For this reason many mounted NCR Ranger use a saber even in the late 23rd century.

Katana:


Kind:


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Bladed weapon, one handed, long sword


300 $


Swing: 2 D3 + 4 + ((ST + AG) : 2)
Thrust: 2 D3 + 2 + ((ST + AG) : 2)


Swing:
4 AP + Handicap
Thrust:
3 AP + Handicap


Big


Quite common


5


7 pounds


None.


Like the Wakizashi short sword, the Katana is not just popular with certain gangs, but enjoys a great popularity with many a martial arts enthusiast in the Wasteland.

Schock sword:


Kind:


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Bladed weapon, one handed, long sword


1000 $


Swing: 2 D3 ((ST + AG) : 2) Normal + 6 Electrical
Thrust: 2 D3 ((ST + AG) : 2) Normal + 12 Electrical


Swing:
3 AP + Handicap
Thrust:
4 AP + Handicap


Big


Very rare


5


8 pounds


None.


The Shocksword is a modified, Chinese, Jian: a double edged long sword that has been in use in China for millenia. In addition to it's extremely sharp edge, it also gives the target a strong, electrical shock.


Short and blunt:

Hatchet:


Kind:


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one handed, Hammers/axes


30 $


Swing: 2 D3 + ((ST + AG) : 3) + 3
Thrust: 2 D3 + ((ST + AG) : 3) + 6


Swing:
2 AP + Handicap
Thrust:
3 AP + Handicap


Medium


Very common


4


6 pounds


None.


A small, handy axe. Always useful in the wilderness. Cleave firewood or heads,
hammer tent pegs or skulls...

Crow bar:


Kind:


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one handed, truncheon


30 $


Swing: 2 D3 + ((ST + AG) : 3) + 2
Thrust: 1 D3 + ((ST + AG) : 3) + 2


Swing:
3 AP + Handicap
Thrust:
2 AP + Handicap


Medium


Very common


4


6 pounds


None.


Once they were mostly used to open closed doors, numerous crowbars in the Wasteland are now used to open closed heads. Interestingly, both was and is
usually done against the will of the owner of said door or head.

Kali Sticks:


Kind:


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one handed, Truncheon


30 $


Swing: 2 D3 + ((ST + AG) : 3) + 3
Thrust: 2 D3 + ((ST + AG) : 3) + 1


Swing:
3 AP + Handicap
Thrust:
2 AP + Handicap


Medium


Very common


4


2 pounds


None.


Originally invented in the Caribbean, numerous tribes of the Wasteland have discovered for themselves a very similar style to what has once been called
“Eskrima”. Two wooden sticks can do massive damage.

Club:


Kind:


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One handed, truncheon


starting at 5 $


Swing: 1 D3 + ((ST + AG) : 3)
Thrust: 1 D3 + ((ST + AG) : 3)


Swing:
3 AP + Handicap
Thrust:
3 AP + Handicap


Medium


Very common


4


starting at 2 pounds


Clubs may vary widely depending on agreement with the master, thereby
enabling many improvements. Nails for more damage when thrusting for
example, or a grip that negates some handicap.


A piece of wood or metal or something like that. Between 40 and 60 cm in
length. Basically the
pocket knife of truncheons.

Truncheon:


Kind:


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one handed, truncheon


70 $


Swing: 2 D3 + ((ST + AG) : 2)
Thrust: 2 D3 + ((ST + AG) : 3)


Swing:
4 AP + Handicap
Thrust:
3 AP + Handicap


Medium


Quite common


3


2 pounds


If the last attack was a thrust, the handicap for parrying against all swings is
reduced by half.


A police issue night stick. Before the War, a very popular tool for beating up
minorities and students. In the wasteland it's used quite a bit more versatile, due
to a great lack of students.

Steel pipe:


Kind:


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one handed, truncheon


30 $


Swing: 2 D3 + ((ST + AG) : 2) + 2
Thrust: 2 D3 + ((ST + AG) : 3) + 1


Swing:
4 AP + Handicap
Thrust:
3 AP + Handicap


Medium


Quite common


3


4 pounds


None.


Pipes, often from lead instead of steel, are extremely dangerous melee weapons.
Their weight makes each hit very dangerous. Furthermore, they can be used to lay water lines in the bathroom. Like we said: very dangerous.

Telescope-Baton:



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one handed, truncheon


30 $


Swing: 2 D3 + ((ST + AG) : 2)
Thrust: 2 D3 + ((ST + AG) : 3)


Swing:
4 AP + Handicap
Thrust:
3 AP + Handicap


Very small


Common


1


4 pounds


None.


Collapsed, the telescoping truncheon is not bigger than a pistol magazine and fits easily into any pant's pocket. Just shake your wrist once and you're holding 50 cm of truncheon in your hand, instantly ready to confront the uncivilized hordes. Or the civilized hordes, depending on which horde you prefer.

Tomahawk:


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one handed, hammers/axes


30 $


Swing: 2 D3 + ((ST + AG) : 2) + 3
Thrust: 2 D3 + ((ST + AG) : 2) + 5


Swing:
4 AP + Handicap
Thrust:
3 AP + Handicap


Small


Common


1


1 pound


None.


Mostly used by wild tribes. A small axe that makes a handy weapon, too.

Cattle prod:


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one handed, truncheon


300 $


Thrust: ((ST + AG) : 4) + (4 D3 Electrical)


Thrust:
4 AP + Handicap


Small


Common


1


2 pounds


The hit person must perform a body control test. If he fails the test, the character
is unconscious for 1 D3 rounds.


Cattle prods are electrical shockers meant to make stubborn cows (or brahmin)
move on. Every farmer, that uses a cattle prod, knows, that one should only jab for short durations of time … every raider that uses a cattle prod, knows that longer is better.

Carpenter's hammer:



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one handed, hammers/axes


60 $


Swing: 2 D3 + ((ST + AG) : 3) + 1
Thrust: 2 D3 + ((ST + AG) : 3) + 3


Swing:
3 AP + Handicap
Thrust:
4 AP + Handicap


Medium


Very common


2


2 pounds


None.


A carpenter's hammer, also called a claw hammer, since it has a claw that's great
to grab nails and pull them from the wood (it's also great to give a brain a taste of fresh air).


Long and blunt:

Axe:


Kind:


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two handed, hammers/axes


70 $


Swing: 2 D3 + ((ST + AG) :2 ) + 3
Thrust: 2 D3 + ((ST + AG) :2 ) + 1


Swing:
5 AP + Handicap
Thrust:
4 AP + Handicap


Very big


Very common


3


10 pounds


None.


A typical lumberjack's axe. Mass produced before the Great War, they are still used in the Wasteland to split wood and people as dumb as wood.

Baseball bat:


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two handed, truncheon


60 $


Swing: 2 D3 + ((ST + AG) : 2) + 3
Thrust: 2 D3 + ((ST + AG) : 2) + 1


Swing:
4 AP + Handicap
Thrust:
3 AP + Handicap


Big


Very common


3


6 pounds


None.


Once upon a time, the most important tool in the most boring sport of the world
– excuse me, the America's most beloved past time. Now, it's nothing but another implement used to bring pain.

Super-Sledge:



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Two handed, hammers/axes


1000 $


Swing: 1 D6 + (AG :2) + ST + 6
Thrust: 1 D6 + (AG :2) + ST + 1


Swing:
5 AP + Handicap
Thrust:
4 AP + Handicap


Very big


Very rare


3


25 pounds


None.


A tool that utilizes very modern pre War technology, to store the kinetic energy
used to swing it, to release it all when hitting.
It was quickly put to use by the military and American power armored soldiers
brought horrible fear into the ranks of their Chinese foes with these hammers.

Sledge hammer:


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two handed, hammers/axes


100 $


Swing: 1 D6 + ((AG +ST) :2) + 5
Thrust: 1 D6 + ((AG +ST) :2) + 3


Swing:
5 AP + Handicap
Thrust:
4 AP + Handicap


Very big


Very common


3


20 pounds


None.


A really big, heavy, hammer. Obliberating your enemies with this is one
hammer of an idea.


Staffs and spears:

Sharpened stick:


Kind:


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Two handed, staffs and spears


10$


Thrust: 1 D6 + ((AG +ST) :2) + 1


Thrust:
4 AP + Handicap


Big


Very common


2


6 pounds


None.


A long, straight piece of wood, sharpened on one end. Not really the peak of
weapon's technology.

Piston spear:


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Two handed, staffs and spears


350 $


Thrust: 1 D6 + ((AG +ST) :2) + 5


Thrust:
4 AP + Handicap


Big


Very rare


4


10 pounds


Ignores 5 points of armor.


On first glance, a common spear. But it has a spring loaded surprise at the ready.
On contact, the spring launches the forward half another thirty centimeters forward, thereby helping a lot with surpassing the armor.

Snake spear:


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Two handed, staffs and spears


130 $


Thrust: 1 D6 + ((AG +ST) :2) + 3 + Poison


Thrust:
4 AP + Handicap


Big


Rare


2


8 pounds


If a poison is applied, this weapon will poison the target for one dose of poison.
Afterwards, the poison has to be reapplied. The poison damage is, of course,
dependent on the poison used.


The snake spear looks a bit like a broom. The tip is made of metal and contains
poison in small cavities. Next to it are a bundle of smaller tips, mostly made of
wood, that often are tipped in poison as well.

Spear:


Kind:


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Two handed, staffs and spears


100 $


Thrust: 1 D6 + ((AG +ST) :2) + 3


Thrust:
4 AP + Handicap


Big


Rare


2


8 pounds


None.


A handmade spear, probably from one of the wild tribes. The tip is made of steel, the shaft from wood.

Staff:


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Two handed, staffs and spears


40 $


Swing: 1 D6 + ((AG +ST) :2) + 4
Thrust: 1 D6 + ((AG +ST) :2) + 2


Swing:
5 AP + Handicap
Thrust:
4 AP + Handicap


Big


Rare


2


8 pounds


None.


A long, hard wooden staff without a tip. Best made of mutated Hickory Oak, instead of that soft poplar wood. Else, that damn bastard won't feel it...

Barbed spear:


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Two handed, staffs and spears


150 $


Thrust: 1 D6 + ((AG +ST) :2) + 5


Thrust:
4 AP + Handicap


Big


Rare


2


8 pounds


Removing it out of a living human requires a body control test by this human
and does 1 D10 damage (when he removes it himself). When others remove it,
they can do so without causing damage, with a successful test on
doctor.


A spear with barbs. Makes pretty ugly damage and is very difficult to remove.


Whips:

Bull whip:


Kind:


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Description:




One handed, whips


80 $


Swing: 1 D6 + ((AG + ST) : 2) + 2


Swing:
4 AP + Handicap


Medium


Very common


2


4 pounds


1.) Range of a bull whip is up to 6 cm.
2.) A critical hit will have the whip wrap around the hit body part. If an
additional, simple test on strength is done, the character with the whip can
throw the critically hit character to the ground.


A bull whip, post war models are usually made of brahmin leather, is an up to
two meter long piece of leather, the end of which is accelerated up to the speed
of sound by a series of quick, agile movements. It makes an unmistakable sound
and can easily shatter skin when it hits.

Chain whip:


Kind:


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Description:



One handed, whips


170 $


Swing: 1 D6 + ((AG + ST) : 2) + 3


Swing:
4 AP + Handicap


Medium


Quite common


4


8 pounds


1.) The range of a chain whip is up to 6 cm.
2.) Critical hits will have the whip wrap around the hit body part. If an additional simple test on strength is done, the character with the whip can throw the critically hit character to the ground.


A long, heavy chain with a firm grip at one end. Chain whips really are not toys.
Being hit by a massive, steel chain that moves nearly at the speed of sound is no
joyous occasion. Not even for masochists.

Cat o’Nine Tails:



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One handed, whips


65 $


Swing: 1 D6 + ((AG + ST) : 2) + 3 (with razor blades + 6)


Swing:
4 AP + Handicap


Small


Very common


4


3 pounds


If thrust, it acts like a normal club.


A cat o’nine tails is whip with several (usually nine) small leather straps on one
grip. If one sticks to simple leather straps, one hits a larger area at once. But numerous users of cats o’nine tails have attached razor blades to the end of the
straps or other pain inducing implements.

Mace:


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One handed, whips


200 $


Swing: 1 D6 + ((AG + ST) : 2) + 5


Swing:
4 AP + Handicap


Big


Quite common


5


13 pounds


If thrust, it acts like a normal club.


A long, heavy chain with a firm grip at one end and a large, metal ball on the other end. The ball is often spiked, to inflict even more damage.

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