Weapons: Heavy weapons



(These weapons are used two handed!)
(Tuning can change the range division. All range divisions given in this list apply to iron sight/standard models!)
(Please look up the effects of tunings in the tuning list)
(If an encounterable versions requires a prior, other tuning to work, that version will have that tuning as well. For example, an infrared scope means that the mounting rails and the infrared light are both there as well)
(Prices are not guaranteed!)

Machine guns and Gatling Cannons:

Caliber:


.30-06


.50 BMG


20 mm LAAR


.45-70 Government


.308 Winchester


8 mm Mauser


.223 Remington


5 mm Soviet


5 mm Soviet

Cost:


1300 $


1800 $


4500 $


1000 $


1500 $


2000 $


1000 $


3500 $


900 $


Special Heavy Weapons:

Ammunition:


Napalm Tanks


60 mm rockets

Cost:


2000 $


3000 $


Energy Weapons:

Ammunition:


Micro fusion battery


Big Energy Cell


Big Energy Cell

Cost:


8000 $


5000 $


3500 $


Grenade Launchers:

Ammunition:


40 mm grenades


40 mm grenades

Cost:


2500 $


5500 $

Machine guns and Gatling Cannons:

BAR:


Caliber:


Cost:


Damage:


Maximum Range:



Size category:


Rarity:


Range division single shot:





Range division burst:






AP-Costs:




Ammunition feeding:


Minimal strength:



Weight:



Special rule:


Encounterable versions:




Description:



.30-06


1300 $


3 D6 + 2 D3


Single shot: 160 + PE * 4

Burst: 110 + PE * 4


Big


Rare


CQC:                          Bis 40 cm: +5 to rifles
Close range:            Bis 80 cm + PE * 4: +10 to rifles
Middle range:         + 30 cm: no adjustment
far range:                 + 25 cm: -5 to rifles
extreme range:       + 25 cm: - 10 to rifles


CQC:                          Bis 20 cm + PE * 4: +10 to rifles
Close range:            + 20 cm: +5 to rifles
Middle range:         + 20 cm: No adjustment
far range:                 + 20 cm: -5 to rifles
extreme range:       + 10 cm: -10 to rifles


4 for common shot
5 for aimed shot OR burst of 3
2 to reload


Exchangeable 20 shot magazine


5 for single shot
7 for burst


Gun: 10 pounds
20 shot magazine: 3 pounds


None.


Standard model: Rare
With mounting rails: Rare
With scope: Very rare
With bipod: Rare


An “automatic rifle” from World War One, designed by John Moses Browning. The most common version found in the Wasteland is the version used in World War Two, the B.A.R. A2, with a bipod. A gun that served the US military from 1918 to well into the 21st century.





Browning M2:


Caliber:


Cost:


Damage:


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Special rule:




Encounterable versions:




Description:



.50 BMG


1800 $


4 D6 + 1 D3


200 + PE * 4 


Oversized


Rare


CQC:                       Up to 40 cm: no adjustment
Close range:         Up to 80 cm: +5 to heavy weapons
Middle range:       Up to 120 cm + PE * 4: +10 to HW
far range:              +40 cm: -5 to heavy weapons
extreme range:    +40 cm: -10 to heavy weapons


6 for a 5 shot burst
3 to reload


Disintegrating ammunition belt. The usual length is 50 shots, but one can attachbelts to each other.


6 for shooting from a mount
9 for shooting it from the hip


Gun: 76 pounds
50 Shot ammunition belt: 20 pounds


This weapon requires STRENGTH 9 if the shooter wants to hold it.
STRENGTH 6 is fully sufficient to fire it mounted (to a tripod for  example).


Standard model: Rare
With tripod: Rare
With mounting rails: Very rare
With scope: Very rare


Introduced to the military market in 1918 by John Moses Browning, this
weapon was not meant to be used directly against humans. Rather against airplanes and tanks of that time. In fact, this is one of the few weapons that enables one to fight Power Armor effectively.





Flak:


Caliber:


Cost:


Damage:


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Description:



20 mm LAAR


4500 $


1 D10 + 4 D3


225 + PE * 4 


Oversized


Very rare


CQC:                      Up to 45 cm: - 10 to heavy weapons
Close range:        Up to 90 cm: -5 to heavy weapons
Middle range:      Up to 135 cm: no adjustment
far range:              Up to 180 cm: +5 to heavy weapons
extreme range:    Up to 225 + PE * 4: +10 to HW


6 for a 5 shot burst
3 to reload


Disintegrating ammunition belt. The usual length is 30 shots, but one can attach belts to each other.


7 for shooting from a mount
11 for shooting it from the hip


Gun: 110 pounds
Ammunition belt: 30 pounds (30 Schuss)


This weapon requires STRENGTH 11 if the shooter wants to hold it.
STRENGTH 7 is fully sufficient to fire it mounted (to a tripod for example).


Standard model: Very rare
With tripod: Very rare
With mounting rails: Very rare
With scope: Very rare


A very rare weapon in the post apocalyptic Wasteland: a light anto aircraft cannon, that has been transformed into a squad support weapon. Popular with especially strong super mutants.
A note on the picture: The shown 20 mm Flak is still on it's swiveling gun carriage. In the wasteland, this weapon is pretty much only found singly, without the full carriage.





Gatling-Cannon:


Caliber:


Cost:


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Encounterable versions:


Description:



.45-70 Government


1000 $


3 D6 + 3


100 + PE * 3


Oversized


Rare


CQC:                         Up to 20 cm: +5 to heavy weapons
Close range:           Up to 40 cm + PE * 3: +10 to HW
Middle range:        +20 cm: no adjustment
far range:                +20 cm: -5 to heavy weapons
extreme range:      +20 cm: -10 to heavy weapons


7 AP for 10 a shot burst
3 AP to assemble or disassemble

2 AP to reload


30 shot magazine, that's added to the top


6 to shoot it, when mounted
7 to transport it.


Waffe: 30 Pfund
30 Schuss Magazin: 3 Pfund


This weapon fires a ten shot burst.
It can be moved by persons with STRENGTH less than 7, but only if they get help from someone. In that case, the combined strength must be at least 8.
Movement in combat is reduced to two cm per AP and the maximal amount of AP of the carriers is the amount of AP of the carrier with the least AP.


Standard model (with tripod): Rare



An old gun, out of the latter days of the Wild West. Unlike the minigun, the shooter must make the barrels spin, by turning a crank. For this reason, the weapon can only be shot when mounted on it's tripod.





M 60:


Caliber:


Cost:


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Special rule:








Encounterable versions:




Description:



.308 Winchester


1500 $


3 D6 + 5


180 + PE * 4


Very big


Quite common


CQC:                           Up to 40 cm: +5 to heavy weapons
Close range:             Up to 80 cm + PE * 4: +10 to HW
Middle range:          +40 cm: no adjustment
far range:                  +30 cm: -5 to heavy weapons
extreme range:       +30 cm: -10 to heavy weapons


6 for a 10 shot burst
2 to reload


Disintegrating ammunition belt. The usual length is 100 shots, but one can attach belts to each other.


6 (on a rest)
7 (standing)


Gun: 22 pounds.
100 shots ammunition belt: 12 pounds


- This weapon requires Strength 7 when the shooter wants to fire it from his own hands, but strength 6 is enough to fire it from a rest.
- If this weapon fires at least 30 shots within 3 consecutive rounds or less, a survival roll must be rolled on the D6. This test is passed with 5 or higher. If the shooting continues in the next round, without at least one round of pause, the survival test must be done after each shot. If the test fails, the barrel is overheated and the weapon useless.


Standard model: Common
With bipod: Common
With mounting rails: Rare
With scope: Very rare


A direct copy of the German MG-42 of World War II, even though the cadence has been scaled down. This American weapon was used for a long time in wars all across the world.





MG 42:


Caliber:


Cost:


Damage:


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Special rule:








Encounterable versions:




Description:




8 mm Mauser


2000 $


3 D6 + 4


150 + PE * 4


Very big


Rare


CQC:                        Up to 30 cm + PE *4: + 10 to HW
Close range:         +30 cm: +5 to heavy weapons
Middle range:       +30 cm: no adjustment
far range:               +30 cm: -5 to heavy weapons
extreme range:    +30 cm: -10 to heavy weapons


6 for a 10 shot burst
2 to reload


Disintegrating ammunition belt. The usual length is 100 shots, but one can attach belts to each other.


6 (on a rest)
7 (standing)


Gun: 20 pounds
100 shot belt: 11 pounds


- This weapon requires Strength 7 when the shooter wants to fire it from his own hands, but strength 6 is enough to fire it from a rest.
- If this weapon fires at least 30 shots within 3 consecutive rounds or less, a survival roll must be rolled on the D6. This test is passed with 5 or higher. If the shooting continues in the next round, without at least one round of pause, the survival test must be done after each shot. If the test fails, the barrel is overheated and the weapon useless.


Standard model: Rare
With bipod: Rare
With mounting rails: Very rare
With scope: Very rare


Maybe the most horrific small arm of World War II, this weapon was nicknamed the scythe, due to it's incredible rate of fire, that was only later surpassed by more modern Gatling guns. Due to it's reckless rate of fire, it does however tend to overheat.





Minimi:


Caliber:


Cost:


Damage:


Maximum Range:


Size category:


Rarity:


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AP-Costs:



Ammunition feeding:


Minimal strength:



Weight:



Special rule:


Encounterable versions:




Description:



.223 Remington


1000 $


2 D6 + 6


130 + PE * 4


Very big


Rare


CQC:                          Up to 25 cm: +5 to heavy weapons
Close range:            Up to 55 cm + PE * 3: + 10 to HW
Middle range:         +20 cm: no adjustment
far range:                 +25 cm: -5 to heavy weapons
extreme range:       +30 cm: -10 to heavy weapons


6 for an 8 shot burst
2 to reload


Disintegrating ammunition belt or AR 15 magazines


4 (on a rest)
5 (standing)


Gun: 20 pounds
100 shots ammunition belt: 11 pounds


None.


Standard model: Rare
With bipod: Rare
With mounting rails: Very rare
With scope: Very rare


A modern machine gun in an intermediate cartridge. The FN Minimi (Mini Militraieuse (machine gun)) saw a lot of use during the Resource Wars and before as an official Squad Automatic Weapon of the US military.





Rockwell CZ53 Minigun:


Caliber:


Cost:


Damage:


Maximum Range:


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Special rule:





Encounterable versions:


Description:




5 mm Soviet


3500 $


2 D6 + 4


120 + PE * 3


Oversized


Rare


CQC:                         Up to 30 cm: +5 to heavy weapons
Close range:          Up to 60 cm + PE * 3: +10 to HW
Middle range:        +20 cm: No adjustment
far range:               +20 cm:-5 to heavy weapons
extreme range:     +20 cm: -10 to heavy weapons


6 for a 12 round burst
2 to reload


Disintegrating ammunition belt. The usual length is 100 shots, but one can attach belts to each other.


7 on a rest
9 standing


Gun: 40 pounds
120 shot belt: 10 pounds


This weapon fires a 12 shot burst.
This weapon requires strength 9, if the shooter wants to fire it from his hands. Strength 7 is enough to fire it, if it's mounted on some kind of rest.


Standard model: Rare
With tripod: Very rare


The Rockwell CZ53 was an outdated model, that was rarely used in World War III anymore, when the bombs fell. None the less, it's quite popular in the wasteland (especially with Super Mutants).





RPD:


Caliber:


Cost:


Damage:


Maximum Range:


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AP-Costs:



Ammunition feeding:


Minimal strength:



Weight:



Special rule:


Encounterable versions:




Description:



5 mm Soviet


900 $


2 D6 + 4


120 + PE * 3


Big


Rare


CQC:                       Up to 25 cm + PE * 3: + 10 to heavy weapons
Close range:         + 20 cm: +5 to heavy weapons
Middle range:      + 30 cm: No adjustment
far range:              + 25 cm: -5 to heavy weapons
extreme range:    + 20 cm: -10 to heavy weapons


6 for a 8 shot burst
2 to reload


Non-disintegrating ammunition belt of 50 rounds length.


4 (on a rest)
5 (standing)


Gun: 17 pounds
50 shots ammunition belt: 6 pounds


None.


Standard model: Rare
With bipod: Rare
With mounting rails: Very rare
With scope: Very rare


Designed by the Soviet Union during World War II, this weapons came to late to that conflict, but saw service in numerous conflicts the world over until the bombs fell. And it keeps seeing service even now.


Special Heavy Weapons:

Flambe 450 Flame Thrower:


Ammunition:


Cost:


Damage:


Maximum Range:


Size category:


Rarity:


Range division:






AP-Costs:



Ammunition feeding:



Minimal strength:


Weight:



Special rule:


Encounterable versions:


Description:




Napalm-Tanks


2000 $


2 D10 + 5 Fire damage


30 + PE * 2


Very big


Rare


CQC:                       Up to 10 cm + PE * 2: +10 to HW
Close range:        +5 cm: +5 to heavy weapons
Middle range:      +5 cm: No adjustment
far range:              +5 cm: -5 to heavy weapons
extreme range:    +5 cm: -10 to heavy weapons


5 to fire
2 to reload


Exchangeable napalm tanks. A tank is good for about 30 seconds of continuous fire or 15 shots.


5


Gun: 18 pounds

Napalm-Tank: 3 pounds


None.


Standard model: Rare



The Flambe 450 Flame Thrower may have a limited range, but it does horrific damage to everything in his range.





Rockwell Big Bazooka  Rocket Launcher:


Ammunition:


Cost:


Damage:


Maximum Range:


Size category:


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Minimal strength:


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Special rule:



Encounterable versions:


Description:





60 mm Rockets


3000 $


2 D10 +3 Explosion damage (repeatable) in 7 cm circumference


170 cm + PE * 4


Very big


Rare


CQC:                        Up to 30 cm → impossible to fire.
Close range:         Up to 60 cm + PE*4 : +10 to HW
Middle range:       +40 cm: +5 to heavy weapons
far range:               +35 cm: -5 to heavy weapons
extreme range:     +35 cm: -10 to heavy weapons


7 to shoot
3 to reload


The rockets are reloaded one by one and by hand.


5


Weapon: 15 pounds
Rocket: 4 pounds


The rockets arm themselves during light. For that reason, firing in CQC is not possible, since the rockets would not explode at that range.


Standard model: Rare




Rockwell's Big Bazooka was introduced into the US military in the middle of the 2050s. Perfectly suited to bring much needed light and warmth into enemy tanks and bunkers.





Energy weapons:

Savage Arms Plasma Cannon:


Ammunition:


Cost:


Damage:


Maximum Range:


Size category:


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Minimal strength:



Weight:



Special rule:






Encounterable versions:


Description:




Micro fusion battery


8000 $


2 D10 + 3 D6 Plasma


120 cm + PE * 3


Oversized


Very rare


CQC:                        Bis 25 cm + PE * 4: +10 to heavy weapons
Close range:          + 5 to heavy weapons
Middle range:        +20 cm: No adjustment
far range:               +25 cm: -5 to heavy weapons
extreme range:     +25 cm: -10 to heavy weapons


5 for common shot
2 to reload


Exchangeable micro fusion battery.


To fire: 5
To move: see special rule


Gun: 250 pounds
Micro fusion battery: 20 pounds (30 shot)


This is a purely stationary weapon. It can be moved by people with less than strength 9, but only if they receive help from someone. In that case, the combined strength must be at least 8, movement in combat is reduced to 2 cm per AP and the maximal number of AP of the carriers is the number of AP the carrier with the least AP has.


Standard model: Very rare



The ultimate weapon against an onslaught of a horde of Super Mutants. The Brotherhood of Steel protect their Lost Hills Bunker with several of these, which is one of the main reaons that facility is unbreachable. Not really suited for fast, mobile combat maneuvers.





Sunbeam Tribarrel Laser-rifle:


Ammunition:


Cost:


Damage:


Maximum Range:


Size category:


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AP-Costs:




Ammunition feeding:


Minimal strength:



Weight:


Special rule:


Encounterable versions:




Description:




Big energy cell


5000 $


7 D6 + 12 Laser


200 cm + PE * 3


Very big


Rare


CQC:                      Up to 40 cm: No adjustment
Close range:        Up to 80 cm: +5 to heavy weapons
Middle range:      Up to 120 cm + PE *4: +10 to heavy weapons
far range:              +40 cm: -5 to heavy weapons
extreme range:    +40 cm: -10 to heavy weapons


5 for common shot
6 for aimed shot
2 to reload


Exchangeable Big Energy Cell


7


Gun: 16 pounds

Big energy cell: 1 pound (5 shots)


None


Standard model: Rare
With mounting rails: Rare
With scope: Very rare



The Sunbeam Tribarrel Laser is basically an incredibly simple idea. Instead of building a stronger laser, they simply added two weaker ones to the strongest one there was. The result may not be very pretty, not to mention misshapen, but at least it's incredibly deadly.





Winchester P94 Plasma Caster:


Ammunition:


Cost:


Damage:


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Special rule:


Encounterable versions:


Description:





Big Energy Cell


3500 $


4 D6 + 7 Plasma


150 cm + PE * 3


Very big


Rare


CQC:                        Up to 30 cm: -5 to heavy weapons
Close range:          Up to 60 cm: +5 to heavy weapons
Middle range:       Up to 90 cm + PE * 3: +10 to heavy weapons
far range:                +30 cm: no adjustment
extreme range:     +30 cm: -10 to heavy weapons

5 for common shot
6 for aimed shot
2 to reload


Exchangeable Big Energy Cell.


6


Gun: 12 pounds

Big energy cell: 1 pound (11 shots)


None


Standard model: Rare



A heavy weapon that shoots ultra-heated Plasma through it's barrel. It was especially effective against older Chinese tanks – not to mention infantrymen.






Granatwerfer:

M 79 Granatwerfer:


Ammunition:


Cost:


Damage:


Maximum Range:


Size category:


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Range division:






AP-Costs:




Ammunition feeding:



Minimal strength:


Weight:



Special rule:





Encounterable versions:


Description:



40 mm grenades


2500 $


Depending on the ammunition used


125 cm + PE * 3


Big


Rare


CQC:                      Bis 25 cm: +5 to heavy weapons
Close range:        Bis 50 cm + PE *3: +10 to heavy weapons
Middle range:     +25 cm: No adjustment
far range:             +25 cm: -5 to heavy weapons
extreme range:   +25 cm: -10 to heavy weapons

5 for common shot
4 to reload, 2 to reload if the ammunition is carried in a tactical vest or grenade belt or something similar


Similar to some shotguns, the M79 is broken open in the back and the grenade inserted by hand.


6


Gun: 8 pounds

A single grenade: 1 pound


Explosive ordinance must first fly for a bit, before it's armed. Therefore,
jumping grenades and frag grenades can't be used in CQC Range. Beehives however can be used, as can be poison gas, if you're feeling suicidal.


Standard model: Rare



After the end of World War II, a weapon was added to the US arsenals that was sorely missed in World War II. The grenade launcher closed the gap between the ranges of hand grenades and mortars. The M 79 looks like a big, one barreled break open shotgun and basically is one. The only disadvantage is having only one shot at a time.




MF-GL 15 Mehrfach-granatwerfer:


Ammunition:


Cost:


Damage:


Maximum Range:


Size category:


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AP-Costs:




Ammunition feeding:



Minimal strength:


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Special rule:





Encounterable versions:


Description:




40 mm grenades


5500 $


Depending on the ammunition


125 cm + PE * 3


Big


Rare


CQC:                      Up to 25 cm: +5 to heavy weapons
Close range:        Up to 50 cm + PE *3: +10 to heavy weapons
Middle range:     +25 cm: No adjustment
far range:             +25 cm: -5 to heavy weapons
extreme range:   +25 cm: -10 to heavy weapons


5 for common shot
2 to reload per shot, 1 AP if the ammunition is carried in an easily accessible manner (a special vest, maybe)


Break open, like many an old revolver. One ejects all loaded grenades by
opening and then loads one at a time.


6


Gun: 10 pounds
1 pound per grenade (six fit into the weapon)


Explosive ordinance must first fly for a bit, before it's armed. Therefore,
jumping grenades and frag grenades can't be used in CQC Range. Beehives however can be used, as can be poison gas, if you're feeling suicidal.


Standard model: Rare



The Multiple Grenade Launcher is the logical advancement of the M 79.
Instead of loading only one grenade and looking like a one barreled shotgun under a magnifying glass, the MF-GL 15 has a six shot revolving drum magazine.





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