Brahmin cart:
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
This cart, in front of which usually a horse or a brahmin is hitched, used to be a car. To be more accurate: it’s the
trunk and usually a part of the back seat. Even more accurately: the under-floor and the wheel-arch, with the trunk usually
permanently open.
Quality differences are usually not based on the type of pre War car, but rather on the wheels. The wheel-arch is attached to the harness of the horse or – with something this cheap, probably rather the brahmin via a drawbar.
Driving (carts)
900 $
2
Muscle power driven, 1 Brahmin or Horse
Space for one Driver. Goods: 4 * carrying capacity of the animal.
-
15
5
6 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left back wheel: 20 30 4 3 6 5 5 7
Right back wheel: 20 30 4 3 6 5 5 7
Brahmin/Horse: 5 depends - - - - - -
Trunk: 10 10 4 3 2 2 0 4
Driver: 15 depends - - - - - -
5 cm
15 km/h
Drivers and brahmin/horses have no extra protection. Only what their skin/armor offers.
Brahmin wagon
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
The Brahmin wagon was once, similar to the Brahmin cart, a car – and that is still quite visible. The engine was removed and usually the roof as well. What remains is a two axled vehicle with a lot more holding capacity than a brahmin cart. Still not very expensive or that good, but at least it’s a place to stow some wares.
Driving (carts)
1100 $
4
Muscle power driven, one or two brahmin or horses
Two humans or ghouls (or one super mutant) and also goods weighing up to 4.5 * carrying capacity of the animal or animals.
-
15
5
8 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 30 20 4 3 6 5 5 7
Right front wheel: 30 20 4 3 6 5 5 7
Left back wheel: 30 20 4 3 6 5 5 7
Right back wheel: 30 20 4 3 6 5 5 7
Brahmin/Horse: 5 depends - - - - - -
Brahmin/Horse left: 5 depends - - - - - -
Brahmin/Horse right: 5 depends - - - - - -
Driver: 15 depends - - - - - -
Trunk: 10 10 4 3 2 2 0 4
5 cm
15 km/h
Drivers and brahmin/horses have no extra protection. Only what their skin/armor offers.
Bicycle Rikscha
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
A bicycle that is meant for the transportation of more than one person (or a relatively small amount of wares). Some of them are old mountain bikes, to which a small wagon with seats has been welded others are especially planned and built more or less new production rikschas.
Driving (carts)
750 $
3
Muscle power driven, legs of the driver
A Driver, up to three more humans, ghouls or super mutants in the back. Maximal load: 3 * carrying capacity of the driver.
-
16
5
5 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Front wheel: 40 25 4 4 6 3 4 7
Left back wheel: 40 25 4 4 6 3 4 7
Right back wheel: 40 25 4 4 6 3 4 7
Cogs: 50 5 4 5 6 3 4 9
Driver: 10 depends - - - - - -
8 cm
15 km/h
Drivers and passengers have no extra protection. Only what their skin/armor offers.
Mountain Bike
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
A common pre War bicycle like every child and every teenager wished for. Especially mountain bikes are very popular in the
Wasteland, due to the lack of proper streets.
Driving (carts)
350 $
2
Muscle power driven, legs of the driver
A Driver. That’s it.
-
5
8
7 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Front wheel: 40 25 4 4 6 3 4 7
Back wheel: 40 25 4 4 6 3 4 7
Cogs: 50 5 4 5 6 3 4 9
Driver: 10 driver - - - - - -
6 cm
19 km/h
Drivers have no extra protection. Only what their skin/armor offers.
Covered wagon
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
Cushioned, with four wheels, universally useful, pulled by horses or Brahmin and usually made from wood or light metal: Covered wagons have made a comeback in the Wasteland and win the Wastes as they won the West so many centuries before.
Driving (carts)
1800 $
4
Muscle power driven, two brahmin or horses
3 Humans/ghouls and 2.5 * carrying capacity of the animals OR
2 Super Mutants and 2 * carrying capacity of the animals OR
1 Human/Ghoul and 3.5 * carrying capacity of the animals
-
12
6
9 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 35 20 4 4 6 3 4 7
Right front wheel: 35 20 4 4 6 3 4 7
Left back wheel: 35 20 4 4 6 3 4 7
Right back wheel: 35 20 4 4 6 3 4 7
Bed: 15 50 2 1 - - 2 2
Brahmin/horse left: 5 depends - - - - - -
Brahmin/horse right : 5 depends - - - - - -
Driver: 15 depends - - - - - -
8 cm
20 km/h
Drivers and brahmin/horses have no extra protection. Only what their skin/armor offers.
Stagecoach
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
Built similar to the Covered Wagon, the Stagecoach is planned to be drawn by horses. In the Wasteland, Stagecoaches are mostly used to transport goods and people.
Driving (carts)
2000 $
4
Muscle power driven, two horses
3 humans/ghouls and 3,5 * carrying capacity of the animals OR
2 Super-Mutants and 3 * carrying capacity of the animals OR
1 human/ghoul and 4,5 * carrying capacity of the animals der Tiere.
-
20
7
10 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 35 20 4 4 6 3 4 3
Right front wheel: 35 20 4 4 6 3 4 3
Left back wheel: 35 20 4 4 6 3 4 3
Right back wheel: 35 20 4 4 6 3 4 3
Bed: 15 15 2 1 - - 2 2
Horse left: 5 depends - - - - - -
Horse right: 5 depends - - - - - -
Driver: 15 depends - - - - - -
7 cm
23 km/h
Drivers and horses have no extra protection. Only what their skin/armor offers.
Chopper
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
A long wheel fork, often associated with the brand name Harvey Johnson. These bikes are not well suited to curves, but no other bike looks as cool. Now all one needs is a leather jacket and an old helmet based on World War I German Pickelhauben and the Rocker Outfit is complete.
Driving (Engines)
2500 $
2
Internal Combustion/Electrical
A Driver
260 / 230
20
7
10 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Front wheel: 25 20 8 8 9 4 7 10
Back wheel: 25 20 8 8 9 4 7 10
Engine compartment: 40 40 10 8 10 6 8 11
Driver: 10 depends - - - - - -
9 cm
60 km/h
Drivers have no extra protection. Only what their skin/armor offers.
Motocross
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
Few bells and whistles, basically just a small, rather powerful engine, two wheels, a steering rod and very well cushioned off road tires: voilá, one has the maybe funnest and without a doubt most maneuverable motorbike. On a straight road one might be overtaken by other bikes, but where those drive around mountains, the Motocross drives over them.
Driving (Engines)
2000 $
2
Internal Combustion/Electrical
A driver.
200 / 180
15
9
8 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Front wheel: 30 20 9 9 10 5 8 11
Back wheel: 30 20 9 9 10 5 8 11
Engine compartment: 35 40 11 9 11 7 9 12
Driver: 10 depends - - - - - -
7 cm
45 km/h
Drivers have no extra protection. Only what their skin/armor offers.
Speedbike
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
Often imported from Italy or Japan, these motorbikes are meant for race tracks. Very fast, secure in curves and according to all testimony, a lot of fun, if one survives riding them.
Driving (Engines)
2300 $
2
Internal Combustion/Electrical
A driver
300 / 250
25
8
11 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Front wheel: 30 20 7 7 8 3 6 9
Back wheel: 30 20 7 7 8 3 6 9
Engine compartment: 35 40 8 6 8 4 6 9
Driver: 10 depends - - - - - -
13 cm
90 km/h
Drivers have no extra protection. Only what their skin/armor offers.
Chryslus Highwayman
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
The Chryslus Highwayman was THE car from before the Great War. Nearly no electronics (so it’s safe from EMP), with an
enormous, way too powerful (and loud) engine and for a fabled, expensive price. The Highwayman was the American Dream come true.
Driving (Engines)
20000 $
4
Internal Combustion/Electrical/Steam Powered
Driver and maximum of 4 Passengers (one in front, three in the back).
Furthermore a load of up to 450 pounds.
500/450/350
40
7
10 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 30 20 7 7 8 3 6 9
Right front wheel: 30 20 7 7 8 3 6 9
Left back wheel: 30 20 7 7 8 3 6 9
Right back wheel: 30 20 7 7 8 3 6 9
Engine compartment: 20 150/130/100 11 9 11 7 7 12
Trunk: 20 50 9 9 12 8 7 13
Driver: 30 depends 8 6 13 7 12 13
15 cm
90 km/h
None.
Fjord F1 Pickup Truck
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
The Fjord F1 Pickup, may be the most common pickup from before the Great War – and is even afterwards, still ubiquitous.
Quite often found steam powered, since the large engine compartment offers lots of space for elaborate modifications.
Driving (Engines)
10000 $
4
Internal combustion/Electrical/Steam Powered
Driver, maximum of 2 passengers and 900 pounds on the bed.
380/350/290
50
7
8 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 30 25 7 7 8 3 6 9
Right front wheel: 30 25 7 7 8 3 6 9
Left back wheel: 30 25 7 7 8 3 6 9
Right back wheel: 30 25 7 7 8 3 6 9
Engine compartment: 20 150/130/100 11 9 11 7 9 12
Bed: 10 50 2 2 0 0 2 1
Driver: 30 depends 8 6 13 8 8 13
15 cm
60 km/h
None.
Hippie Swing (VW Bulli)
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
An old, German minivan. Despite all expectations it usually runs on electricity – not with air and love. Some flower children even have photo-voltaic cells built onto the roof, to charge the car while they are on their way.
Driving (Engines)
9000 $
4
Internal Combustion/Electrical/Steam Powered
Three rows of seats with three seats each. One can remove the back two rows to win another 300 pounds of carrying capacity each time. With those seats installed, the carrying capacity is 360 pounds (not counting the nine people).
550/530/480
40
6
6 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 30 25 7 7 8 3 6 9
Right front wheel: 30 25 7 7 8 3 6 9
Left back wheel: 30 25 7 7 8 3 6 9
Right back wheel: 30 25 7 7 8 3 6 9
Engine compartment: 20 150/130/100 9 7 9 5 7 10
Trunk: 20 50 6 6 9 4 6 10
Driver: 30 depends 6 4 11 6 8 11
20 cm
40 km/h
None.
HMMWV
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
The “High Mobility Multipurpose Wheeled Vehicles”, (say Humvee) was the successor to the venerable Jeep with the US
Armed Forces. Since numerous of them had been built for the Resource Wars, numerous of them can be found in the Wasteland, more or less well well kept.
Driving (Engines)
25.000 $
4
Internal Combustion/Electrical/Steam Powered
4 Humans/Ghouls or 3 Super Mutants.
Additional 400 pounds carrying capacity.
450/430/370
30
10
8 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 20 25 10 10 11 6 9 12
Right front wheel: 20 25 10 10 11 6 9 12
Left back wheel: 20 25 10 10 11 6 9 12
Right front wheel: 20 25 10 10 11 6 9 12
Engine compartment: 20 150/130/100 12 10 12 8 10 13
Trunk: 20 50 10 10 13 8 13 14
Driver: 30 depends 9 7 14 9 9 14
13 cm
80 km/h
None.
Truck
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
A large truck, meant to transport goods. Just like the ones that created all those traffic jams on the highways before the Great War. Not everything was better back then.
Driving (Engines)
40.000 $
4 - 10
Internal Combustion/Electrical/Steam powered
3 Humans/Ghouls or 2 Super Mutants in the cab.
Up to 4500 pounds on the bed.
700/675/550
65
7
9 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 20 35 7 7 8 3 6 9
Right front wheel: 20 35 7 7 8 3 6 9
Left back wheel: 20 35 7 7 8 3 6 9
Right back wheel: 20 35 7 7 8 3 6 9
Engine compartment: 20 250/230/190 9 9 9 5 7 10
Bed: 10 150 8 8 11 6 11 12
Driver: 40 abhängig 7 5 12 7 7 12
25 cm
65 km/h
If one shoots at the not defined wheels of a truck with more than 4 wheels, they count as back wheels. In either way, even if the truck still has 6 wheels, if 4 are destroyed, it stops.
Tank
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
An old, surplussed, main battle tank – including it’s main gun. According to rumors, the NCR has a few of those in service, but converted to using tires, due to lack of steel for tank tracks.
Driving (Engines)
1.000.000 $
8
Internal Combustion/Electrical
A Driver, a gunner, a loader
205/180
55
6
6 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Hull: 10 500 50 13 17 11 10 9
Left track: 25 200 15 8 18 7 9 5
Right track: 25 200 15 8 18 7 9 5
Turret: 15 240 15 12 17 9 10 9
6 cm
50 km/h
1.) To fire the main cannon, one needs at least two people: the gunner and the loader. If one wants to move, too, while doing
that, one also needs a third character as a driver. Loading is done by a test on Heavy Weapons that gets a 30 points
bonus.
Firing is done with a normal test on Heavy Weapons.
The ammunition used are 127 mm grenades. Details can be found under ammunition.
A tank can be fire once a round. Both the loader and the gunner sacrifice all their AP to shoot.
2.) Usually there is a machine gun attached to the turret as well. The gunner has to decide which weapon to use: the machine gun or the main cannon.
Police car
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
An old police car. Maybe the radio is still working and the small computer, too. Oh, and even better: with some luck, the siren will still work.
Driving (Engines)
22.000 $
4
Internal Combustion/Electrical/Steam powered
2 humans/ghouls in front, 3 in the back. Or two super mutants each in front and back.
As well as 300 pounds of carrying capacity.
450/430/330
35
7
9 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 30 35 7 7 8 3 6 9
Right front wheel: 30 35 7 7 8 3 6 9
Left back wheel: 30 35 7 7 8 3 6 9
Right back wheel: 30 35 7 7 8 3 6 9
Engine compartment: 20 250/230/190 11 9 11 7 7 12
Trunk: 20 150 8 6 12 7 12 13
Driver: 30 depends 9 9 13 8 8 13
14 cm
65 km/h
None.
Takuro Spirit
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
A Japanese import from before the Great War. Especially popular with street racers. It may be a compact car, but thanks to a rather strong engine, it’s also quite sporty.
Driving (Engines)
18.000 $
4
Internal Combustion/Electrical/Steam powered
2 Humans/ghouls and 200 pounds of carrying capacity.
550/450/350
43
8
8 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 30 20 7 7 8 3 6 9
Right front wheel: 30 20 7 7 8 3 6 9
Left back wheel: 30 20 7 7 8 3 6 9
Right back wheel: 30 20 7 7 8 3 6 9
Engine compartment: 20 200/180/150 11 9 11 7 7 12
Trunk: 20 50 8 6 12 7 12 13
Driver: 30 depends 9 9 13 8 8 13
14 cm
65 km/h
None.
School bus
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
It used to be yellow and transported school kids to and from the school. Now it’s rather rusty brown and used for all kinds of transports.
Driving (Engine)
45.000 $
4
Internal Combustion/Electrical/Steam powered
A Driver as well as up to 20 more humans/ghouls or 12 super mutants or up to 3000 pounds in payload.
390/355/315
52
6
6 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 20 20 5 4 8 4 5 12
Right front wheel: 20 20 5 4 8 4 5 12
Left front wheel: 20 20 5 4 8 4 5 12
Right back wheel: 20 20 5 4 8 4 5 12
Engine compartment: 25 350/300/240 8 7 10 7 6 10
Driver: 20 depends 5 4 6 5 6 20
18 cm
55 km/h
None.
Dune Buggy
Description:
Used skill:
Price:
Wheels:
Engine options:
Holding capacity:
Kilometers per „refill“:
Vehicle difficulty:
Action points:
Speed (tactical):
Hit zones, difficulties, hit points and armor rating:
Stopping distance:
Speed (Traveling):
Special rule:
Before the Great War, these cars were not that common, but in the Wasteland they are often crafted from the components of different car wrecks: An engine, a roll-over bar or two and four spring loaded wheels. They aren’t much, but they are very useful.
Driving (Engines)
15.000 $
4
Internal Combustion/Electrical/Steam powered
To up to four humans/ghouls or one or two super mutants.
250/220/190
25
9
11 cm/AP
Hit zones: Difficulty: Hit points: Normal: Laser: Fire: Plasma: Explosives: Electrical:
Left front wheel: 10 25 5 4 8 4 5 12
Right front wheel: 10 25 5 4 8 4 5 12
Left back wheel: 10 25 5 4 8 4 5 12
Right back wheel: 10 25 5 4 8 4 5 12
Engine compartment: 20 150/125/100 8 7 10 7 6 10
Driver: 20 depends 5 4 6 5 6 20
13 cm
50 km/h
None.