Weapons: Tuning




Firearms can be tuned as well. Suppresors, better sights, additional grips or bipods change the hit probability, the ranger or even the damage dealt.

Some of these tunings are permanent, that means, once applied, they can't be reversed. Taking others off again is relatively simple.


The sorting of this list corresponds to the order in which they are explained. This sorting aims to group similar tunings together. If there are two costs given, the first one is the cost of the material. The second one what one would pay if an experienced gun smith constructs and mounts that tuning.

Permanent tunings:

Trigger fine adjustment


Sawn off barrel


Tapering


Folding Shoulder Stock


Mounting rails


Heavier barrel


Threaded barrel

100 - 150 $


200 - 300 $


400 - 500 $


300 - 400 $ or 600 - 700 $


60 $ /150 $


500 $ / 700 $


700 $

Exchangeable tunings:

Red dot sight


Laser sight


Lamp (light bulb)


Lamp (LED)


Scope


Infrared lamp


Infrared scope


Silencer


Shell pouch


Duck bill


Second pistol grip


Bipod


Tripod


Underbarrel grenade launcher


Underbarrel shotgun


Underbarrel Flame thrower

200 $ / 300 $


500 $ / 700 $


100 $ / 200 $


500 $ / 700 $


300 - 1500 $ / 400 - 2000 $


600 $ / 800 $


600 $ - 3000 $ / 800 $ - 4000 $


400 $ / 700 $


15 $ / 40 $


25 $ / 50 $


70 $ / 100 $


120 $ / 250 $


150 $ 250 $


1000 $ / 1500 $


800 $ / 1000 $


1500 $ / 2000 $

Permanent tuning possibilities:


Trigger fine adjustment:  The trigger is adjusted perfectly to the wishes of the shooter and breaks at the exactly wished for pressure. Can only be done by an experienced gun smith. If one wants to do this with an energy weapon, you need the help of a specially trained gun smith.


Requirement: Any fire arm or energy weapon


Requirements for the tuner:
Workshop class D or better, gun smiting at at least 60 points.


Time:
About an hour


Average cost:
100 – 150 $


Effect:
+2 to the hit chance, no matter the distance

Sawn off barrel: The barrel of a shotgun is shortened, so that the weapon is more maneuverable – this has a trade off in range, but the shot scatters better and the damage is even higher.


Requirement: One of these shotguns:


Browning Auto 5
Remington Hunting shotgun
Winchester Widowmaker


Requirements for the tuner: Workshop class D or better, gun smiting at at least 65 points.


Average cost: 200 – 300 $


Time: About three hours.


Effects: 1 D3 + 1 more damage


But the weapon looses in range.
-5 cm in CQC
-5 cm in close range
-5 cm in medium range


Special rule: Can't be combined with duck bill.

Tapering: The tapering of a rifle, i.e. the complete shortening until it is, in effect, a pistol that fires rifle ammunition, is a complex process that requires a lot of time. At the end, however, one has a very mighty weapon: an easily maneuverable rifle, in pistol form. With some rifles,however one looses ammunition capacity – and due to the shortened barrel and a shoulder stock that has been reworked into a pistol grip, one looses a lot of range.


Requirement: One of these rifles:


Colt Rangemaster Hunting rifle
Revolver rifle
Winchester Model 73


Requirements for the tuner: Workshop class D or better, gun smiting at at least 80 points.


Average cost: 400 – 500 $


Time:


Workshop class D: 20 hours
Workshop class C or better: 10 hours

 

Effects: The weapon is now a pistol. Please look up it's new stats in the handguns list.


Colt Rangemaster
Hunting rifle → .223 Pistol
Revolver rifle → .44 Magnum revolver
Winchester Model 73 → Winchester pistol


Special rule: None per se, but the resulting weapons might have their own

Folding shoulder stock: This weapon has been fitted with a folding shoulder stock, so it's easier to carry it concealed.


Attention: if the shoulder stock is folded in, when combat is joined, one needs time (3 AP) to fold it out or one get's a malus on the hit chance equivalent to three times the minimal strength


Requirement: A fitting submachine gun or assault rifle, I.e. one of the following:


Bizon SMG

Heckler & Koch UMP

Heckler & Koch MP-5

Lee-Enfield STEN MP

Thompson M 1928 „Tommy Gun"


AK-112
ARG-AR
Leadstorm

Heckler & Koch
G3
Ruger Mini 14
SG 552


Requirements for the tuner:


Workshop class D or better to fit the original shoulder stock with hinges.


Workshop class C or better to completely exchange the shoulder stock against a newly fabricated one.


Time:


5 hours to fit the original shoulder stock with hinges.
10 hours to completely exchange the shoulder stock against a newly fabricated one.


Average cost:


300 – 400 $ (Fixing it up with hinges)
600 – 700 $ (Completely new shoulder stock)



Effect:


The weapon has become easier to hide. It's now one size category smaller.

Mounting rails: This weapon receives a further mounting rail for exchangeable tunings. Here, the position of the mounting rail is important. A new set of sights is useless on the side or underside of a rifle, a underbarrel grenade launcher can't be put atop the barrel.


Requirement: Just a fitting weapon.


Requirement for the tuner: Workshop class C or better, gun smiting at 60 or better.


Time: About an hour.


Average Cost:


Mounting rails (just the material): 60 $
Mounting the rails and the material: 150 $


Effect: The gun now has one (or more) mounting rails. Alterable tuning possibilities can now be mounted.


The following list shows where exactly mounting rails can be applied to a gun. There are many weapons that can have more than one mounting rail.

Handguns

Upper side:


.223 Pistol


Brahmin-Thumper


10 mm Pistol


Colt 1911


FiveSeveN


Browning pocket pistol


leftover recycler


Desert Eagle


Browning High-Power


Mauser C96


Peacemaker


PPK12 - Gauß-Pistol


Ruger Redhawk .454


Ruger Standard


.44 Magnum Revolver


.45 ACP Revolver


Winchester Pistol


Plasma Pistol


Laser Pistol (civilian version)


Laser Pistol (military version)


Pulse-Pistol


MAC-10


Micro-Uzi


Skorpion

Lower side:


.223 Pistol


Brahmin-Thumper


10 mm Pistol


Colt 1911


FiveSeveN


Browning pocket pistol


Leftover recycler


Desert Eagle


Browning High-Power


Mauser C96


Peacemaker


PPK12 - Gauß-Pistol


Ruger Redhawk .454


Ruger Standard


.44 Magnum Revolver


.45 ACP Revolver


Winchester Pistol


Plasma Pistol


Laser Pistol (civilian version)


Laser Pistol (military version)


Pulse-Pistole


MAC-10


Micro-Uzi


Skorpion

Left side:


.223 Pistol


Leftover recycler


Peacemaker


PPK-12 Gauß-Pistol


Ruger Redhawk .454


.44 Magnum Revolver


.45 ACP Revolver


Winchester Pistol


Plasma Pistol


Laser Pistol (civilian version)


Laser Pistol (military version)


Pulse-Pistol


Micro-Uzi


Skorpion

Right side:


.223 Pistol


Leftover recycler


Peacemaker


PPK-12 Gauß-Pistol


Ruger Redhawk .454


.44 Magnum Revolver


.45 ACP Revolver


Winchester Pistol


Plasma Pistol


Laser Pistol (civilian version)


Laser Pistol (military version)


Pulse-Pistol


Micro-Uzi


Skorpion

Rifles:

Upper side:


American 180


Mx4 Storm


Bizon SMG


P90


MP-5


UMP


STEN


Grease Gun


"Tommy Gun"


Hunting rifle


Garand


Gauß rifle


K98k


Revolver rifle


SKS


Winchester 73


Winchester 86


Winchester 95


Auto 5


Poncor Jackhammer


Hunting shotgun


Widowmaker


AK-112


AR 15


ARG-AR


Leadstorm


L85


FAMAS


G3


M 14


Ruger Mini 14


Sig-Sauer SG 552


Laser rifle


Pulse rifle


Sniper rifle


Lahti


Dragunov


Springfield '03

Lower side:


American 180


Mx4 Storm


Bizon SMG


P90


MP-5


UMP


STEN


Grease Gun


"Tommy Gun"


Hunting rifle


Garand


Gauß rifle


K98k


Revolver rifle


SKS


Winchester 73


Winchester 86


Winchester 95


Auto 5


Poncor Jackhammer


Hunting shotgun


Widowmaker


AK-112


AR 15


ARG-AR


Leadstorm


L85


FAMAS


G3


M 14


Ruger Mini 14


Sig-Sauer SG 552


Laser rifle


Pulse rifle


Sniper rifle


Lahti


Dragunov


Springfield '03

Left side:


American 180


Mx4 Storm


Bizon SMG


P90


MP-5


UMP


Hunting rifle


Garand


Gauß rifle


K98k


Winchester 73


Winchester 86


Winchester 95


Auto 5


Poncor Jackhammer


SKS


AK-112


AR 15


ARG-AR


Leadstorm


G3


M14


Ruger Mini 14


Sig-Sauer SG 552


Laser rifle


Pulse rifle


Sniper rifle


Dragunov


Springfield '03

Right side:


American 180


Mx4 Storm


Bizon SMG


P90


MP-5


UMP


Hunting rifle


Garand


Gauß rifle


K98k


Winchester 73


Winchester 86


Winchester 95


Auto 5


Poncor Jackhammer


SKS


AK-112


AR 15


ARG-AR


Leadstorm


G3


M14


Ruger Mini 14


Sig-Sauer SG 552


Laser rifle


Pulse rifle


Sniper rifle


Dragunov


Springfield '03

Heavier barrel: A heavier barrel eases the handling of a rifle while firing prone, since the rifle buckles less when firing bursts or shooting quickly.


Requirements: One of these rifles:

Hunting rifle

Garand

K98k

Revolver rifle

Winchester 73

Winchester 86

Winchester 95

As well as any Assault rifle


Requirements for the tuner:

 

One does not need a special workshop to install the barrel. But the skills rifles and gun smiting must be at least 50 points.


To produce such a heavier barrel, one needs gun smiting at 80 points or higher and a Workshop of class B1 (special workshop
metal and wood) or better.



Time:

Installing: 2 minutes
Producing:
2 days


Average cost: 500 $


Effect: The weapon is a now one pound heavier. It's easier to use prone, which gives the +5 to every shot fired prone.


However, the gun is harder to use when kneeling or standing: -10 on every shot in those stances.


Furthermore the malus for bursts is reduced by 5 points


Special rule: This is easily combineable with the second pistol grip tuning

Threaded barrel: The barrel is replaced by one that's about an inch longer and threaded, so that a silencer can be added.


Requirements: One of these guns:

Pistols:


10 mm Pistol

Colt 1911

Five-SeveN
Browning pocket pistol

Browning High-Power

MAC-10

Micro-Uzi

Skorpion

Rifles:


America 180

Mx4 Storm

Bizon

P90

MP-5

UMP

STEN

Grease Gun

"Tommy  Gun"

Hunting rifle

AK-112

AR 15

Ruger Mini 14

Sig-Sauer SG 552


Requirements for the tuner: No special workshop is required to install a threaded barrel. Only the skills rifles and gun smiting must be at 50 or higher.


To produce such a longer, threaded, barrel one needs gun smiting at 80 points and a Workshop of class B1 (special workshop metal and wood) or better.


Average cost: 700 $



Time


Installation: 2 minutes
Production: 2 days


Effect: The weapon is now half a pound heavier. Furthermore, a silencer can now be added which is of great use for sneaky characters.


Important: The silencer only silences the noise of the gunpowder explosion, not the noise of the bullet's sonic boom. For true silence, please make sure you use proper ammunition.


Special rule: None.

Cartridge pouch: A few loops, attached to the shoulder stock, big enough to hold the amount of ammo the tailor or furrier wanted. Meant to keep some ammo ready for quick access, this is built with most shotguns or the Winchester lever action rifles in mind, i.e. weapons without exchangeable magazines.


Requirements: A weapon with non exchangeable magazine and a shoulder stock.


Requirements for the tuner:


To produce it: workshop of class E or better,

Repairing (mechanics) or crafting on at least 40.


No special skills are required to attach it.


Average cost: Starting at 15 $


Time:  30 minutes (if the cartridge pouch is out of cloth), 2 hours when made from leather


Effect: Instead of needing two AP to reload a single shot, one needs only one. Of course, this bonus applies only to the few shots in the loops.


In principle one can assume that the loops offer a full reload for the weapon, i.e. all cartridges that fit into the magazine tube.


Are the bullets in the loops all used up, one again, needs two AP to reload a single shot.


Special rule: None.





Duck bill: A small piece of metal, roughly formed like a funnel, that supports the scattering of shot horizontally, but keeps it from scattering too much vertically. Not meant for hunting birds.


Requirements: A single barrel shotgun.


Requirements for the tuner:


To produce it: Workshop of class D or better,
Crafting on 40 or better.


To attach it, no special skills are necessary.


Average cost: Starting at 25 $


Time:

 1 hour to produce it
10 minutes to attach it


Effect: Since the shot load doesn't scatter as much and stays on the aimed for height even when shooting at long distances, a shot load that passes a duck bill will do + 1 D3 damage.


Special rule: None, but remember that the additional damage will only happen with shot loads, not with slugs or other loads.

Second pistol grip: A second pistol grip, attached to the front of the weapon as to control it easier, when firing bursts.


Requirement: Mounting rail on the lower side.


Requirement for the tuner:


To produce it: Workshop of class C or better.
Crafting on at least 50.


No special skills are necessary to attach it.


Average cost: Starting at 70 $


Time:  2 hours to produce
             2 minutes to attach


Effect: The second pistol grip reduces the reduction on hit rolls when firing bursts from 25 points by ten points to a 15 points reduction.


Special rule: This tuning is easily combined with the heavier barrel tuning.

Bipod: A bipod is a rest, meant to ease the handling of the weapon and is especially recommended for sniper rifles and light machine guns.


Requirements: Mounting rail on the lower side, any rifle or sniper rifle or one of the following heavy weapons:


M-60
MG 42
Minimi
RPD


Requirements for the tuner:


To produce it: Workshop of class D or better,
Crafting on at least 45.


No special skills are necessary to attach it.


Average cost: Starting at 120 $


Time:


4 hours to produce
2 minutes to attach


Effects:


With rifles and sniper rifles single shots get a bonus of 5 points, when the weapon is used rested. If it's not rested, every shot is 10 points harder.


With the
heavy weapons the burst reduction is reduced by 10 points.


Special rule: Dismounting the bipod (or folding it in) in combat requires 6 action points.

Tripod: A tripod is used to keep the weapon rested and is usually attached to a heavy machine gun. Obviously, the tripod reduces the manageability when the weapon is not used rested.


Requirements: Mounting rails on the lower side and one of the following heavy weapons:


M2
Flak
Gatling Cannon
Minigun


Requirements for the tuner:


To produce it: Workshop of class D or better.
Crafting on at least 55 points.


No special skills are necessary to attach it.


Average cost: Starting at 150 $


Time:  4 hours to produce it
             2 minutes to attach it


Effects: The difficulty when firing bursts is reduced by 10 points.


Special rules: Dismounting the tripod during costs 8 action points. If the character does not have 8 action points, he can start in one round and finish in the next, unless he is in close combat.

Underbarrel grenade launcher: A grenade launcher, attached to the underside of an assault rifle, that gives said weapon a second barrel, that can be loaded with a single 40 mm grenade.


Requirements: Mounting rail on the lower side and any assault rifle.


Requirements for the tuner:


To produce it: Workshop of class B1 or better,


Crafting
and gun smiting on at least 75.


No special skills are necessary to attach it.


Average cost: Starting at 1000 $


Time:     12 hours to produce it
                10 minutes to attach it


Effects: The weapon receives a second barrel that fires 40 mm grenades. This one is used via the heavy weapons skill.


As concerns the range division, the grenade launcher works just like the M 79 grenade launcher. Also, just like with the M 79 grenade launcher, it can only fire a single shot at a time. Reloading costs 2 AP.


Changing to the grenade launcher, i.e. changing the grip and flipping up the sights of the grenade launcher, costs 2 AP.


The size of the weapon moves up to the next bigger category.


Special rule: Due to the installation and fixation with further screws, the mounting rails on the side are unusable, even if present. No tunings can be added to the sides.


Since the grenade launcher comes with a second pistol grip, you receive the benefits of that tuning as well

Underbarrel shotgun: A shotgun, attached to the lower side of the weapon, that makes it a lot better for close combat scenarios.


Requirements: Mounting rail on the lower side and any assault rifle.


Requirements for the tuner:


To produce it: Workshop of class B1 or better,


Crafting
and gun smiting on at least 75.


No special skills are necessary to attach it.


Average cost: Starting at 800 $


Time:  16 Hours to produce it
             10 minutes to attach it


Effects: The weapon receives a second barrel and a tubular magazine for 4 12 gauge shotgun shells.


The maximum range is 50 cm + PE * 3.


The range division looks as follows:

CQC:
Close range:
Middle range:
far range:
extreme range:

Bis 10 cm + PE * 3: +10 to rifles
+10 cm: +5 to rifles
+15 cm: No adjustment
+10 cm: -5 to rifles
+5 cm: -10 to rifles

Shooting the weapon (common shot) costs 4 AP.


The tubular magazine holds a maximum of four rounds, not including the one already chambered. Reloading costs 2 AP per shell, unless one uses a cartridge  pouch, in which case it costs 1 AP per shell.


The size of the weapon moves up to the next bigger category.


Special rule: Due to the installation and fixation with further screws, the mounting rails on the side are unusable, even if present. No tunings can be added to the sides.


Since the shotgun comes with a second pistol grip, you receive the benefits of that tuning as well.


Furthermore it's now beneficial to attach a cartridge pouch to the assault rifle.

Underbarrel Flamethrower: A handy, small flame thrower that can be hung beneath the assault rifle to make it even deadlier in close combat.


Requirements: Mounting rail on the lower side and any assault rifle.


Requirements for the tuner:


To produce it: Workshop of class B1 or better,


Crafting
and gun smiting on at least 90.


No special skills are necessary to attach it.


Average cost: Starting at 1500 $


Time:  24 Hours to produce it
             10 minutes to attach it


Effects: The weapon receives a flamethrower and an attachment for small napalm tanks.


The damage is divided over three rounds, the division looks as follows:


1. Round: 2 D10 + 5 fire damage
2. Round: 1 D10 + 5 fire damage
3. Round: 1 D10 fire damage


The maximum range is 30 cm + PE * 2.


The range division looks as follows:

CQC:
Close range:
Middle range:
far range:
extreme range:

Bis 10 cm + PE * 2: +10 to heavy weapons
+5 cm: +5 to heavy weapons
+5 cm: No adjustment
+5 cm: -5 to heavy weapons
+5 cm: -10 to heavy weapons

Common shots with the flamethrower cost 5 AP, replacing the napalm tank costs 3AP.


The napalm tank holds enough napalm for 7 seconds. What that means in practice is best looked up in the combat rules under
firing in combat.


The size of the weapon moves up two categories.


Special rule: Due to the installation and fixation with further screws, the mounting rails on the side are unusable, even if present. No tunings can be added to the sides.


Since the flame thrower comes with a second pistol grip, you receive the benefits of that tuning as well.

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